Summary

This battle royale map is a collaborative design project between myself and fellow designer Callym Lukie. The project has been developed from initial game design documentation and 2d layouts through 8 unique points of interest all designed in unreal engine 5.

The map began with a blockout of an abandoned military base island, establishing the core layout, scale, and player flow for a battle royale map featuring eight unique points of interest. I worked closely with Callym to collaboratively plan all eight POIs, then split design and blockout responsibilities evenly, while integrating gameplay and traversal mechanics to support smooth movement and engagement across the map.

POINT OF INTEREST: COMMUNICATIONS CENTER

More Coming Soon.

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